• Vibani

    (vee-bon-ee)

    Like their cousins, the Aelfs, the Vibani are direct descendents of the Alfnari. In fact at one point, the Aelfs and the Vibani were not cousins but one and the same. However, those that would become the Vibani thought the Aelfs were too preoccupied with their Alfnari ancestors. It made no sense to them, and thus they left. The parting was civil enough. No war, though their once-brethren did think them crazy to turn their backs on so much advancement. Since then they have forged their own path. They fled to the woods and lived in relative harmony until the war of the Mage's folly. They kept to themselves and kept others from intruding. This isolation, coupled with their desire to separate themselves from their Alfnari ancestors, only increased their distrust of technology and magic. They found their own home, in the woods near the Merus sea, and for a while lived together in one encampment. However, as time passed and their numbers grew, they began to spread out. They stayed within the same general area and still considered themselves to be part of the same nation. That all changed when the war of Mages Folly happened.

    Wartime

    The war of Mages Folly was not a kind one to the Vibani. The Mages hated the Vibani. They viewed them as primitive and barely above animals. Oftentimes, whenever the Mages came across any Vibani, they exterminated them on the spot. These actions spurred even the peaceful Vibani to act. However, they did not have any real weapons to speak of, just hunting gear. While many fought, few survived and their names were forgotten to all but their families and loved ones. On occasions the Vibani were not immediately killed upon being found, they were enslaved. The Mages used them as crude laborers, forcing them to mine and work hard labor. Once the work was done and all resources were stripped, the Mages exterminated any Vibani not healthy enough to continue their labors. Those who survived this horror, or who managed to escape, largely stayed where they were. That's why you can find Vibani in all parts of Angtheryus now. Because the Vibani shunned outsiders so much and traded with others so little, they largely went unaided for much of the war. Few people even knew about their suffering until the Vibani began to escape their captors. Due to their lack of magic, technology, and weapons they were easy targets for the Mages. The nations of the Vibani were spread to the winds and all the corners of the main continents.

    Current Day

    Because of how easy it was for the Mages to nearly decimate the Vibani, the Vibani have been forced to change much of their ways. For one, no longer do they all live in the same land. They have spread out to all over Angtheryus creating new tribes. 15 large Vibani nations are known of and smaller settlements can be found nearly everywhere. Those smaller settlements consider themselves to be part of one of the large Vibani nations. The Vibani have also stopped shunning strangers. While they are still slow to trust, they no longer forbid strangers from crossing their lands. The Vibani Nations have increased their trade with other races overall, and individual Vibani even do a bit of private trading. Many Vibani youth have even started taking up a pilgrimage outside of their lands to learn from other races. Modern tech and weaponry has even begun to find its way into Vibani lands. They still prefer non-violence and to work with their hands instead of machines, but they are beginning to accept that their prejudice against anything mechanical is just as bad as the Aelf's devotion to all things Alfnari.

    Personality

    The Vibani are a peaceful, patient and largely perfection driven people. Oftentimes their desire for their actions to be perfect results in a slowness that non-Vibani can find aggravating. They are distrusting of strangers, but they do not believe in open violence. They have a huge respect for nature and they wish to not take more than they need; that includes other's lives. They Vibani are also eager to learn new skills that could help their tribes and nations, even if they do come from outsiders. In short, they're more a race of philosophers than warriors.

    Racial Descriptions

    The Vibani look very much like the Aelfs. However, their differences are clear. After so long attuning with nature, their skin has begun to take a green tone instead of gold and they decorate themselves with tribal tattoos. If you choose to play a Vibani, you must use these guidelines to portray your race.

    • A natural skin tone with a green (and perhaps a little bit of bronze/gold) hue to their face.
    • Pointed ears that are at least 3 1/2 inches long. Tribal tattoos. These would often tie into their Vibani nation and what totem they claim as their own.
    • Vibani have aquiline noses due to the fact that the ridge that other Aelf have is devolving and disappearing from their features.

    Clothing

    Their clothing is often made by themselves from materials that they can easily find around them. For many of them, this means leathers, furs, certain kinds of plants, and woven fabric. Most Vibani can tell a great deal from each other's clothing. Healers tend to wear less leathers and more woven clothing, hunters tend to wear more leathers than anything else, leaders tend to wear more fur and children tend to wear a mixture of all three materials. Even the coloring and design of a garment is important to a Vibani. Each Vibani nation has their own color and totem that every member will display in some way. Each Vibani has their own personal totem that they display and each profession has a color. For example, a hunter is going to dye their clothing green and brown, so that they can better blend in with their surroundings. A healer is going to dye their clothing mostly orange, so that they are easily spotted. A Vibani leader is likely to dye their clothes a mix of their Nation's color and white. A child, however, is likely to be a mess of colors and crude materials. This mess of color and crudeness of clothing is likely to carry over to their pilgrimage.

    Ages

    It's not unheard of for a Vibani to live up to 900 years of age. They tend to age rather slowly, reaching adulthood at about 70 years and beginning puberty about the time they hit 40. Their pregnancies last for a very long time because of this, anywhere from 18 months to 24 months. They don't reach middle age till nearly 500. For the majority of their life, the Vibani appear to look somewhere between 20 to a fit 40. It's not till they hit near 700 years or so that their age begins to truly show.

    Relations

    The Vibani no longer bar non-Vibani from entering their lands, and many even go on a pilgrimage to learn from other races. Still, they don't tend to interact too much with those outside of their own. Because of that, other races don't have too much of an opinion of them. Some might view them as a bit peculiar, perhaps even backwards, but few would have any reason to hate them or love them. They also have an interesting relationship with the Aelf's. There's no hatred there, but they do tend to view their cousins as too wrapped up in the past and unable to move forward. They even do quite a bit of trade with various other races nations. Which race depends on which Vibani nation you're talking about. The ones closest to the Merus sea tend to trade heavily with the Oodine, other Vibani nations trade with the Tu'toni, and there is still trade between their cousins, the Aelfs.

    Acceptance

    The Vibani accept pretty much everyone.

    Prejudices

    As far as prejudices go, the Vibani don't have many. However, they do still view the races that are heavily involved with technology or magic to be odd and quite hard to understand.

    Half-Race Interactions

    On the rare occurrence they have a half-blooded child, they're happy to accept the child. However, it is unheard of for a half-blooded Vibani to become part of the elders that lead their nations.

    Lands

    The Vibani's first home was in the woods near the Merus sea. They decided to follow their ancestor's once slave's tracks and set their roots up near the Oodine. It was a simple thought, for them. If they were to abandon their ancestors, who better to follow than those that broke ties with the Alfnari so long ago? For quite a long time they lived there, at first all of them in one encampment and then, as they grew, spread out over various encampments in the Woods near the Merus sea. Now, however, each nation has a different homeland to call their own; though each nation holds special homage to the Chimera's tribe's lands in the Merus Woods. It is there that, if all of the Vibani were to ever be called to gather, would meet at.

    Where They Can Be Found

    Vibani can be found all over Angtheryus on the nations Is'lay and Silvania. At one time they could only be found near the Merus sea, but after the war of the Mages Folly, they separated into 15 nations and are spread out throughout Angtheryus. Some can even be found outside of these nations, those usually only are out trading for their people or out on their pilgrimage. Each Vibani Nation has a totem that they follow and are easily recognizable through the color and designs of their clothing. The following is a list of the nations and their symbols and colors:

    • Chimera: Found in the woods near the Merus ocean. Their symbol is the Chimera and their color is blue. They're known to be the first of Vibani nations and to be the oldest and wisest.
    • Spider: Located near the next to the Dwarven and Gnoish peeks on the small island to the west in the woods. Their symbol is the spider and their color is grey. Known to be warier of strangers and technology than most.
    • Firefly: Located in a small woods near Palvue'an. Their symbol is the Firefly and their color is yellow. Known to be the most likely to trade amongst the Vibani.
    • Acorn: Located in a woods near the Aelf city Amkissra, their symbol is an acorn and their color is brown and red. They're known to be the best farmers and most likely to use newer technology.
    • Bee: The Bees are one of the most spread out of nations, located near Aldpine. Their symbol is a bee and their color is yellow and black. They're known to be the most sociable of Vibani and for their alchemy.
    • Wild Cat: Located in the deepest jungles, their symbol is a wildcat's pawprint and their color is black. They're known to be great hunters and great rogues. Not the most sociable of Vibani.
    • Goat: Found on top of a mountain range in the Vear'Gar territories, heir symbol is a horned goat and their color is red and brown. They stayed near the mines when Mages Folly ended. They're highly wary of caster and quite stubborn.
    • Fish: Found in wooded areas in the lost grounds, their symbol is a fish and their color is purple and blue.They are known for their trade and beautiful craftsmanship, usually involving pearls and other precious gems.
    • Nest: Found near Alexandria the human city in the east of Is'lay, their symbol is a bird's nest and their color is yellow and blue. They are known for taking in orphans and being welcoming of strangers.
    • Berry: Found near The deserts of Is'lay outside the Mangsa territories. Their symbol is two berries and their color is pink. They are known for beautifully woven clothing and rugs and to be great talkers.
    • Hawk: Found near Midgultch. Their symbol is a hawk and their colors are grey and red. They're known for their cities in the trees, for their agility and for their distrust of strangers.
    • Vine: Found in a jungle area near Ormont. Their symbol is a vine and their colors are pink and green. They are known for their trap making abilities.
    • Ape: Found in the on the outskirts of the Silvania's Jungles. Their symbol is an ape and their color is pink and yellow. They are known to be the most accepting of new technology and most mischievous of the Vibani.
    • Mole: Found in woods near Los Nietos. Their symbol is a mole and their color is brown and grey. They are a quiet lot and more prone to spending their entire time philosophizing than anything else.
    • Hare: Found in the woods on the western point of the Lost Grounds, their symbol is a hare and their color is grey and black. They're known for their wonderful stories and their ability to nearly disappear at a moment's notice.

    Religion

    The Vibani do not follow any set deity. In fact, they have no real religion to speak of, not the way that others in Angtheryus do. They abandoned those ways the day they left their Aelfen cousins. They do not deny the existence of gods, they merely debate the merits of following them. Instead, they'd rather put their trust in themselves and their lands. That being said, they do follow totems. However, they do not believe these totems to be deities in themselves. They know full well they are not. After all, they're the ones that choose what traits an animal or plant is associated with. Given that, it would be absurd to think them deities. Rather, they choose what totem possesses the traits they most wish to emulate, and they choose that totem to be their own. They do their best to live up to those traits and the symbol of their totem reminds them to uphold those ideals. On occasion certain Vibani do experience visions of their totems. By and large the Vibani agree that these visions are merely their subconscious talking to them in a symbolic manner that is not easily ignored. They do not think these visions sent by any holy beings, but they do think them quite important and do their best to puzzle out the message locked inside the vision. Outside of their totems, the Vibani do consider the land itself to be holy. They take from it only what they need and do their best to leave more than they take. To take care of their home and to view it as near sacred just makes sense to the Vibani. Harming it or wasting anything, just seems foolish. In short, they view the consider their lands to be near sacred and, while they believe in deities, they follow none. Instead they view themselves and their subconscious as sacred and use symbolic totems to help make their inner-selves as pure and strong as they wish to be.

    Language

    Their own language holds some similarity to their cousins, the Aelfs. The Vibani's language, though, has evolved to involve more nature calls. A great deal of their language, especially when it comes to hunting, is based around whistling, bird calls, and other such noises. There are differences amongst each nation's language, but all Vibani can understand another. Most Vibani are near fluent in Trade speak and the majority of Vibani speak multiple different languages. Admittedly, only the Leaders tend to be fluent in them. Others can manage basic conversation, phrases like "friend or foe?" "Please leave now" "We want no trouble" "Are you hurt?" etc. The Vibani believe that communication keeps conflict away, thus why they do their best to learn as many languages as they can.

    As far as written language, the Vibani don't have a great deal of use for it. That being said, they do have a crude, largely pictorial, written language. Usually reserved for marking storage containers and other basic communications, such as where good hunting can be found and basic recipes. Outside of that, only the leaders bother with more complex writing. They have a language almost all of their own. It's one that is still heavily pictorial, but for them, not ever picture means what it looks like it means. They often send letters from one nation to another, basic updates and sometimes encoded messages. Few outside of the Vibani nations would even know about this coded language and even fewer would be able to understand it. Even a non-elder Vibani would be unlikely to understand it. This helps to ensure the safety of a people that was once whole, and is now fractured.

    Government

    The Vibani are lead by their elders. The amount of elders that lead at any point in time varies, but the elders themselves deem when another is worth to join their ranks. These individuals are men and women and come from all walks of life, healers, hunters, traders, and everything in between. The only real consistency is that they have lived long enough to have wisdom and that they're full Vibani. They keep in constant contact with other nations so that they will never be taken unaware by enemies again. They are the ones that decide what technology is allowed inside their nations and what isn't. They are the ones that determine if a stranger is allowed to stay or should be encouraged to leave their lands. They are the ones that encourage change in their people and help to bring that change about. They are the ones that help to figure out when to move, where to move, etc. They are also the ones that determine what any visions might mean, if one of their people were to have one.

    Society

    The Vibani society is a simple one. They rely on the land and they respect it. They use only what they need to and they let nothing go to waste. They are great hunters and gatherers and they know when to move somewhere else so that their land doesn't get depleted. The Vibani Nations each have a set land of their own, but they move around that area constantly, so to make sure their resources are never overly taxed. Vibani children learn a little bit of everything, from healing to hunting to farming to crafting. When they hit puberty they decide which path they want to more fully explore and they train under an expert in their nation. Then they decide whether or not to take a pilgrimage and to bring something of worth back to their nation or whether they want to intensify their training until their master deems them worthy of adulthood. Each Vibani chooses a personal totem, an animal or plant that they feel a special kinship with. They also follow their nation's totem, doing their best to live up to certain ideals that are associated with those totems.
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